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Benjamin DeMann

Benjamin DeMann is Software engineer at Demergent Labs, building Azle, Kybra, and Sudograph for devloping TypeScript, Python, and GraphQL for the IC.

I love learning new things, and I have been very fortunate to be able to experiences a wide variety of programming environments in my time. I've worked on embedded systems, web components, android apps, and python scripts just to name a few.

I care a lot about making sure the user has a good interface to work with. It shouldn't just be functional but also beautiful. The user should have a good experience regardless of if the interface is the command line or a website.

All my text editors have vim plugins, GNOME 3 is the best, and I wish Windows did more bash. My love languages are Python, TypeScript, C/C++, and Java

I write tools for Houdini and Nuke.

I am working at DreamWorks Animation as a Technical Director in the Lighting Department. I graduated from BYU with a major in Computer Science and an Emphasis in Animation.

When I am not programming I will often be spending time with my family, playing Minecraft, or going on a walk.


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